I sped up a few specific operations, which shaved entire minutes off a former employer's very large test runs. A platformer about turning into stuff to solve puzzles, made for my own month-long Strawberry Jam. Honestly, what's the point in drawing if not for this? A short, shooty, tower defense-ish platformer made with glip in 72 hours for Ludum Dare I did a ton of work porting it from immediate evaluation to an AST; fixed myriad bugs and Sass mismatches; and added support for a lot of newer Sass features.
Aleena. Age: 24.
I fixed a lot of crashes, geometry bugs, and UI papercuts; and wrote most of the implementation of slopes and 3D floors in the map editor.
Melody. Age: 22.
Pokemon #21 Eevee and Lexy
A visual novel about running a sex shop and trying to have sex with your customers. I used Mario Maker to dip my toes more seriously into level design. Also contains a narrative meta-puzzle that I'm very pleased with. Made for my own Strawberry Jam 2.